Game Rules
How to play Casino Stud Poker
The Table
Betting positions will be marked for the player(s).
The betting position shall have two betting areas. The one furthest from the player shall be marked "Ante" and the one closer to the player shall be marked "Raise".
The Cards
The game shall be played with a single deck of 52 cards.
The cards will be shuffled after each hand.
Wagers
Players will place a bet on the "ante" betting position in front of them to signify that they wish to participate in the game. Bets must be placed before any cards are drawn.
Bets on the Progressive Jackpot alone are not acceptable without an accompanying "Ante" bet.
The maximum and minimum wagers permitted shall be displayed before a player 'goes to the table'.
The Deal
The Dealer will deal one card at a time to the player and then one to himself, until player and dealer have five cards each. Each of the player's cards will be dealt face up, with each successive card being placed on top of the previous one, offset slightly so that it can be seen how many cards have been dealt. Only the Dealer's fifth card will be dealt face up.
After looking at their cards, the player will decide whether to make a further bet. This subsequent bet, which must in all cases be exactly twice the player's "Ante", is called the "Raise" and will be represented by chips being placed in the betting area so marked. If the player chooses to fold, the Dealer will take the "Ante".
After the Player has made their decision to either fold or raise, the Dealer will expose the four face down cards.
In order for the game to continue, the Dealer must be holding Ace/King or better (hereinafter, called a "qualifying hand"). If not, the Dealer will:
- Call "No Hand", and immediately pay all "Ante" bets at even money.
- Deal with any winning Progressive Jackpot hands.
- Collect the player's virtual cards.
If the Dealer has a qualifying hand, his hand will then be compared to the player's hand the highest ranking poker hand of the two will win. In ranking the hands, Aces will always be high except when used in a low straight, Ace to 5, when they will have a value of 1. All cards will be taken into account in assessing the ranking, for example:
- Dealer - 10, 10, A, 7, 2
- Player - 10, 10, A, 5, 3
The Dealer wins as the 7 outranks the 5.
The ranking of hands is as follows, in descending order:
- Royal Flush
- Straight Flush
- Four of a Kind
- Full House
- Flush
- Straight
- Three of a Kind
- Two Pairs
- One Pair
- Odds and Bonus Payments
When the Dealer does not hold a qualifying hand, players who have placed a "Raise" receive even money on their "Ante".
If the Dealer does hold a qualifying hand and the player, having placed a "Raise", has a hand which outranks it, the player will be paid 1 to 1 on his "Ante" wager and will be paid on his "Raise" bet, depending on the value of his hand, in accordance with the following:
- 1 pair or less: Even money
- 2 pairs: 2 to 1
- Three of a Kind: 3 to 1
- Straight: 4 to 1
- Flush: 6 to 1
- Full House: 8 to 1
- Four of a Kind: 20 to 1
- Straight Flush: 50 to 1
- Royal Flush: 100 to 1
The Additional Progressive Jackpot
The player has the option of wagering on the Progressive Jackpot, when available. A "Coin Accept" slot, or similar, will be provided in front of each "Ante" betting area. The player may then wager on the Progressive Jackpot for the upcoming hand at the same time as they place their "Ante" bet.
A Progressive Jackpot wager is lost if the player folds his hands or does not have one of the following hands that qualify for a payout:
- Royal Flush
- Straight Flush
- Four of a Kind
- Full House
- Flush
Winning hands are paid in order from the dealer's left to his right in accordance with a payout schedule and rules to be agreed.
Miscellaneous
It is the players' own responsibility to establish the value of their own hand.
Tied hands are a standoff
^ back to top
How to play Blackjack
The Table
Inscriptions to the effect that:
BLACKJACK PAYS 3 TO 2;
Dealer must stand on 17 and must draw on 16;
INSURANCE PAYS 2 TO 1.
The Cards
The game will be played with six decks of 52 cards.
The cards will be shuffled after each hand.
The values of the cards shall be as follows:
The first ace dealt to any player in a game shall have a value of 11 unless that would give the player a score of more than 21 at the end of the game, and subject to that, an ace shall have a value of 1; The first ace dealt to the dealer in a game shall have a value of 11. If this gives him a total between 17 and 21 inclusive, he must stand. Alternatively, if this would give him a score of more than 21 at the end of the game, and subject to that, an ace shall have a value of 1.
Any card from 2 to 10 shall have its face value;
Any jack, queen, or king shall have a value of 10;
Any ace together with a ten, jack, queen or king shall constitute a Blackjack (i.e. a total card count of 21 with two cards) but a Blackjack cannot be obtained in any hand which is derived from splitting a pair.
Wagers
Any wager by a player (except "insurance") shall be that he will get a score not exceeding 21 and that:
the Banker's score will exceed 21; or
the player will obtain a higher score than the banker; or
in the event of both the Banker and the player having a score of 21, then the player will have a Blackjack and the Banker will not.
No wager may be made, withdrawn or increased (other than insurance, doubling and splitting see below) after the first card of the respective round has been dealt.
The maximum and minimum wagers permitted shall be shown.
Insurance
When the Dealer's first card is an ace, any player who has a score of 21 with the first two cards may wager an amount equivalent to exactly half the amount staked of his initial wager that the Dealer's second card will have a value of 10. Any wager which wins under this rule shall be payable at odds of 2 to 1. For multiplayer games; all insurance wagers shall be made before a third card is dealt to any box (the Subsequent Deal).
Interim Settlement
On completion of the Initial Deal and before the Subsequent Deal;
where a player has a Blackjack and the Dealer's card is neither a 10 nor an ace the Dealer shall pay the wager or wagers on that hand. Any such wagers shall be paid at odds of 3 to 2;
During the Subsequent Deal where the Dealer's second card is not a 10, any insurance wagers under Rule 7 which remain unsettled shall be lost, and should be collected by the Dealer immediately after the drawing of that card.
Subsequent Deal
The players of the hands starting with the player to the left of the Dealer and continuing clockwise around the table shall each be entitled, subject to Rule 15, to be dealt additional cards to their indicated requirements. If a player continues on request to be dealt cards until his hand, with the cards so dealt added to the two cards of the Initial Deal, has a total count exceeding 21, then all the wagers on that hand shall be lost and should be collected immediately by the Dealer. Any other player who has wagered on the hand shall be bound by the decisions of the player controlling the hand. No player shall draw a card to any count of 21.
Splitting Pairs
Two cards of the same count value (i.e. a pair), other than 4s, 5s and 10s, dealt to a player in the Initial Deal, may be split by the player concerned into two separate hands when his turn comes for the Subsequent Deal. The player automatically make a wager on the second hand so formed, this wager being an amount equal to that wagered on his first hand.
The Dealer shall then deal a second card to each of the split cards which will be treated as separate hands. He shall then complete the first hand before continuing with and completing the second hand. If the cards dealt to a split hand results in a further pair of cards of equal value, the resulting pair may not be split again.
When a second card dealt to either hand of a split pair (other than aces) gives the hand a count value of 9, 10 or 11, the player may double the wager on that hand in accordance with the rules for doubling below.
When a pair has been split in conformity with these Rules, the two hands so formed shall be completed in accordance with 'the subsequent deal'.
A court card or a 10 dealt to an ace after a split (count value of 21) shall not constitute a Blackjack.
Doubling
A player of a hand with a hard total count value of 9, 10 or 11 in two cards may elect to Double, i.e. to double his wager on the condition that only one additional card shall be dealt to him.
Subsequent Deal to the Dealer's Hand
When the Subsequent Deal to all players' hands has been completed, the Dealer shall deal additional cards as necessary to his own hand until all wagers have been decided. If the Dealer's hand has a count value of 16 or less, additional cards must be dealt until it has a count value of 17 or more. When the count value of the Dealer's hand is 17 or more he must stand.
Settlement of Wagers
Settlement of wagers after the completion of the Subsequent Deal to the Dealer's hand shall be as follows:
Winning Wagers:
a wager on a Blackjack shall be paid at odds of 3 to 2 if the Dealer does not also have Blackjack;
a wager on a hand other than Blackjack shall be paid at odds of 1 to 1 if the Dealer's hand has a count value of more than 21 or less than the count value of the hand on which the wager was made.
Losing Wagers:
a wager on a hand with a count value less than that of the Dealer (if 21 or less) shall be lost;
a wager on a hand other than a Blackjack with a count value of 21 shall be lost if the Dealer has a Blackjack;
Void Wagers:
a wager on a Blackjack shall be void if the Dealer also has a Blackjack;
a wager on a hand with the same count value (if 21 or less) as that of the Dealer's hand shall be void if neither hand is a Blackjack.
^ back to top
How to play Casino Slots
Atlantis Gold
Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
Use the "Cycle Stake" button to change your stake. Use the "Cycle Lines" button to select the number of lines you wish to play simultaneously.
The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
Your total bet amount is shown on the screen.
Click the "Pay Table" button to see how much you could win.
Press SPIN to play your bet.
Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
TREASURE FEATURE: If you get a picture of keys on any of the lines you're playing, you'll be taken to the treasure screen. Use the "Move Right" and "Move Left" buttons to choose each chest you'd like to open then click Select to open that chest. When you have opened three chests the total amount of gold found in them will take you along the treasure trident. Your winnings will depend on how far up the trident the gold takes you.
Roll 'Em Baby
Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
Use the "Cycle Stake" button to select your stake.
Use the "Cycle Lines" button to select the number of lines you wish to play simultaneously.
The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
Your total bet amount is shown on the screen.
Click the "Pay Table" button to see how much you could win. Press SPIN to play your bet.
Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
DICE FEATURE: If you get a picture of dice on any of the lines playing, you'll be taken to the dice feature screen. Use the buttons to move to the set of dice you'd like to roll and click Select to use them. Use the "Stop" button to freeze each die. The total given by the three dice will position you on the prize trail and determine how much you win.
Tropical Fruits
Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
Use the "Cycle Stake" button to select your stake.
Your total bet amount is shown on the screen.
Look at the "Pay Table" on the side of the cabinet to see how
much you could win. Press SPIN to play your bet.
Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
JACKPOT FEATURE: If you get a line of three coconuts, you'll be taken to the jackpot feature. Watch the monkey climb and shake the palm tree. The coconut that falls will correspond to the jackpot amount that you will win.
Monte Carlo Millions
Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
Use the "Stake" button to change your stake. Use the "Lines" button to select the number of lines you wish to play simultaneously.
The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
Your total bet amount is shown on the screen.
Click the "Pay Table" button to see how much you could win.
Press SPIN to play your bet.
Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
CHASE THE ACE FEATURE: If you get a picture of a Roulette Wheel on any of the lines you're playing, you'll be taken to the "Chase The Ace" feature. Use the "Move Right" and "Move Left" buttons to choose the card that you'd like to turn over, then click Select. Your winnings will depend on how many Aces you correctly identify.
Horror Show
Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
Use the "Stake" button to change your stake. Use the "Lines" button to select the number of lines you wish to play simultaneously.
The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
Your total bet amount is shown on the screen.
Click the "Pay Table" button to see how much you could win.
Press SPIN to play your bet.
Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
BET ON THE DEVIL YOU KNOW FEATURE: Press Deal to match the colour of the 4 cards that are turned over. Your winnings will depend on how many colours you correctly identify.
MONSTER CASH FEATURE: Click Spin to set the wheel in motion. Your winnings will depend on where the wheel lands - you will either Win Cash, Get a Free Spin or Lose.
^ back to top
How to play Money Wheel
The Wheel & Layout
Diagram 1:
- Symbol A 50 - 1 Symbol A
- Symbol B 50 - 1 Symbol B
- Symbol C 20 - 1 Symbol C
- Symbol D 10 - 1 Symbol D
- Symbol E 5 - 1 Symbol E
- Symbol F 3 - 1 Symbol F
- Symbol G Even Symbol G
The Rules of the Game
Money Wheel will be played with a circular wheel which shall have 52 equal compartments marked with seven different symbols, numbers or designs. Symbols or designs will be allocated to the 52 compartments (segments). The number of compartments allocated to each symbols will be as follows:
Symbol Number of
Compartments
- Type A 1
- Type B 1
- Type C 2
- Type D 4
- Type E 8
- Type F 12
- Type G 24
The wheel shall have a "clapper" (divider) attached to the top, which comes to rest in the segment that lands immediately beneath it once the wheel has stopped spinning. Each segment will have an equal chance (1 in 52) that the clapper will come to rest in it.
Bets will be placed on a table with a layout marked in a manner similar to that in diagram 1. The odds applicable to each symbol will be marked on the layout adjacent to the betting position for each symbol.
Wagers
The maximum and minimum wagers permitted shall be shown on a notice prominently displayed at the table.
No wager may be made, withdrawn or increased once the player has pressed the "Spin" button.
Players will place wagers in the area of the layout on their chosen symbol or design.
The Deal
For 'Single Player Games' the player will press the "Spin" button to activate the wheel. This will confirm the bet(s) placed and will disenable the player to change the wager in accordance with rule 5.
For 'Multi-player Games' the spinning of the wheel will be timed. Prior to the wheel spinning the virtual dealer will call "No more bets" and then the Big Six Wheel will be spun in either direction. The wheel will complete at least three revolutions. The time between each spin will be 45 seconds and the length of time before the spin when "No more bets" is called will be 5 seconds.
Upon completion of the spin, first all losing wagers will be collected and then all winning wagers will be paid.
Winning wagers will be paid at the following odds:
- Symbol A 50 - 1 1 segment
- Symbol B 50 - 1 1 segment
- Symbol C 20 - 1 2 segments
- Symbol D 10 - 1 4 segments
- Symbol E 5 - 1 8 segments
- Symbol F 3 - 1 12 segments
- Symbol G Even 24 segment
^ back to top
How to play Roulette
The Wheel
The wheel used for roulette has 37 equal sized compartments with one marked zero and the others marked 1 to 36, coloured alternately red and black.
The ball is spun in the opposite direction to the wheel.
Wagers
The odds paid are as follows:
- Straight Up 35 - 1
- Split 17 - 1
- Street 11 - 1
- Corner 8 - 1
- First Four 8 - 1
- Six Line 5 - 1
- Column 2 - 1
- Dozen 2 - 1
- Red or Black 1 - 1
- Odd or Even 1 - 1
- Low or High 1 - 1
Once the player requests the wheel to spin or in the case of multi-player games once the scheduled spin commences, no more bets may be placed.
When the winning number is zero:
wagers placed on zero or a combination of zero with 1, 2, and/or 3 shall win at odds in accordance with Rule 3;
half of each wager on any even money chance (positions J, K and L, as described in rule 3) shall be lost and the remaining half shall be returned to the player; and
the whole of all other wagers shall be lost.
The maximum and minimum wagers permitted shall be shown on a notice prominently displayed.
The winning number is randomly generated between 0 and 36.
^ back to top
How to play SIC BO
The Table
SIC BO will be played on a table with 50 betting positions.
A dice shaker containing three dice will be displayed. The sides of each dice shall be marked with values from 1 to 6, so arranged that the sum of the values of any pair of opposite sides is 7.
The table shall illuminate the winning areas of the layout.
The Deal
The player confirms the bets by selecting the 'roll' feature that will cause the dice to spin in the virtual shaker to cause a random mixture of dice.
The results will be declared as the numeric uppermost value of each die, from the lowest to the highest, and the total of the three dice combined. (For example, "two, three and six, total eleven").
The winning bet combinations to be illuminated on the virtual Sic Bo table.
Wagers
Wagers shall be represented chips marked with the denomination value.
The maximum and minimum wagers permitted shall be shown on a notice prominently displayed at the virtual table and will be made clear to the player prior to 'playing at the table'.
Having declared the result and illuminated the winning bets on the payout, all losing wagers will be removed from the table and winning bets will be paid out in accordance with the table of odds:
- a. Specific Triples 180 - 1
- b. Any Triple 30 - 1
- c. Specific Doubles 10 - 1
- Total Outcome (each number):
- d. 4 or 17 60 - 1
- e. 5 or 16 30 - 1
- f. 6 or 15 18 - 1
- g. 7 or 14 12 - 1
- h. 8 or 13 8 - 1
- i. 9 or 12 7 - 1
- j. 10 or 11 6 - 1
- k. 2 of 3 Dice 6 - 1
- l. 1 no. on 2 Dice 2 - 1
- m. 1 no. on 3 Dice 3 - 1
- n. 1 no. on 1 Dice 1 - 1
- o. Small (total of 4-10 except triple) 1 - 1
- p. Big (11-17 except triple) 1 - 1
^ back to top
How to play Baccarat
The Cards
The virtual cards will be dealt from a shoe of 6 decks of 52 cards.
Wagers
Before the hands are dealt, bets may be placed on the banker hand, on the player hand, or on a tie. Winning bets on banker or player are paid 1:1, but a commission of 5% is charged on bank bets making the net odds on such bets 0.95 to 1. Tie bets are paid 8:1. If there is a tie, bets on the banker or player are returned.
The Deal
Once a bet has been placed, there are no opportunities for further decisions by the player. Both the banker hand and the player hand are dealt according to fixed rules, resulting in final hands of either two or three cards for each. Two hands are dealt by the virtual dealer, one to the "banker" hand and the "player" hand.
The value of a hand is determined by adding the values of its individual cards. Tens and face cards are counted as zero, while all other cards are counted by the number of "pips" on the card face. Only the last digit of the total is used, so all baccarat hands have values in the range 0 to 9 inclusive. The hand with the higher value wins; if the hands have the same value, the result is a tie.
A game is started by dealing two cards for the player hand and two cards for the bank hand. An initial hand with a value of 8 or 9 is called a "natural." If either hand is a natural, the game ends. Otherwise play continues, first with the player hand and then with the banker hand, according to the following rules.
Rules for the player hand: If the player's first two cards total 6 or more, then the player stands without drawing a card. If the player's first two cards total 5 or less, the player must draw one additional card.
Rules for the banker hand: If the banker's first two cards total 7 or more, then the banker stands without drawing a card. If the banker's first two cards total 0, 1, or 2, then the banker must draw one card. If the banker's first two cards total 3, 4, 5, or 6, then whether the banker draws is determined by the whether the player drew, and if so the value of the player's draw card, as shown by the table below:
Player Draw Card
N 0 1 2 3 4 5 6 7 8 9
Bank's Total
9 - - - - - - - - - - -
8 - - - - - - - - - - -
7 - - - - - - - - - - -
6 - - - - - - - D D - -
5 D - - - - D D D D - -
4 D - - D D D D D D - -
3 D D D D D D D D D - D
2 D D D D D D D D D D D
1 D D D D D D D D D D D
0 D D D D D D D D D - D
^ back to top
How to play Casino Fruities
Atlantis Gold
1. Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
2. Use the "Cycle Stake" button to change your stake. Use the "Cycle Lines" button to select the number of lines you wish to play simultaneously.
3. The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
4. Your total bet amount is shown on the screen.
5. Click the "Pay Table" button to see how much you could win.
6. Press SPIN to play your bet.
7. Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
8. TREASURE FEATURE: If you get a picture of keys on any of the lines you're playing, you'll be taken to the treasure screen. Use the "Move Right" and "Move Left" buttons to choose each chest you'd like to open then click Select to open that chest. When you have opened three chests the total amount of gold found in them will take you along the treasure trident. Your winnings will depend on how far up the trident the gold takes you.
Roll 'Em Baby
1. Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
2. Use the "Cycle Stake" button to select your stake.
3. Use the "Cycle Lines" button to select the number of lines you wish to play simultaneously.
4. The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
5. Your total bet amount is shown on the screen.
6. Click the "Pay Table" button to see how much you could win. Press SPIN to play your bet.
7. Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
8. DICE FEATURE: If you get a picture of dice on any of the lines playing, you'll be taken to the dice feature screen. Use the buttons to move to the set of dice you'd like to roll and click Select to use them. Use the "Stop" button to freeze each die. The total given by the three dice will position you on the prize trail and determine how much you win.
Tropical Fruits
1. Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
2. Use the "Cycle Stake" button to select your stake.
3. Your total bet amount is shown on the screen.
4. Look at the "Pay Table" on the side of the cabinet to see how.
5. much you could win. Press SPIN to play your bet.
6. Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
7. JACKPOT FEATURE: If you get a line of three coconuts, you'll be taken to the jackpot feature. Watch the monkey climb and shake the palm tree. The coconut that falls will correspond to the jackpot amount that you will win.
Monte Carlo Millions
1. Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
2. Use the "Stake" button to change your stake. Use the "Lines" button to select the number of lines you wish to play simultaneously.
3. The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
4. Your total bet amount is shown on the screen.
5. Click the "Pay Table" button to see how much you could win.
6. Press SPIN to play your bet.
7. Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
8. CHASE THE ACE FEATURE: If you get a picture of a Roulette Wheel on any of the lines you're playing, you'll be taken to the "Chase The Ace" feature. Use the "Move Right" and "Move Left" buttons to choose the card that you'd like to turn over, then click Select. Your winnings will depend on how many Aces you correctly identify.
Horror Show
1.Click on the coins and bank notes to insert credits into the game. You can use the "Cash Out" button at any time to withdraw your credits.
2.Use the "Stake" button to change your stake. Use the "Lines" button to select the number of lines you wish to play simultaneously.
3.The 5 lines are highlighted as you cycle through them. The more lines you play, the more chance you have of winning.
4.Your total bet amount is shown on the screen. Click the "Pay Table" button to see how much you could win.
5. Press SPIN to play your bet.
6. Any winnings on the lines selected will be highlighted on the screen and your winnings will be automatically added to your account.
7. BET ON THE DEVIL YOU KNOW FEATURE: Press Deal to match the colour of the 4 cards that are turned over. Your winnings will depend on how many colours you correctly identify.
8. MONSTER CASH FEATURE: Click Spin to set the wheel in motion. Your winnings will depend on where the wheel lands - you will either Win Cash, Get a Free Spin or Lose.
^ back to top
|